Nice tune, really like the arrangement. i do think the bass is a little too loud for my tastes an does overpower the melodies a bit.
That's a really nice track. You nailed the arrangement andeverything works together really well in a cohesive way to create those dubstep grooves we know and love. The sound design is also very nice and tasteful which keeps everything interesting. I also like your description as to what vsts you used for each element. Just curious what is it your doing with the reverb at 1.46 to get that blurry transitional effect?
Do you mean to the final of the drop? It's just a reverb on the leads with a Wet/Dry mix automation. The reverb has the Large Hall preset, but the dry is all the way down and the wet is all the way up, with a long decay.
Make sure to add a kick at the final of the drop :3
Hey man this is really catchy, i especially like the drop at 0.42, has a pusher vibe to it. I think some of the breakdowns could be a little more interesting but still really dig this style. We should collab sometime on a future bass.
Theres a few things that strike me as lacking somewhat that could really make this pop. One would be the drums, they sound quite dull in the mix.. The snare needs to come forward with some eq and i can barely hear the hats if at all.
For a track thats tagged with energy you deffinitely want more high end data going on with hats, rides and cymbals as it really helps to build the energy and fill out the spectrum and makes things more interesting.
Secondly you could really use some sfx/white noise sweeps/swooshes/risers/reverse cymbals etc going on during various transitional parts to again build more energy and excitement.
Melodic ideas are nice but i feel the the main lead could use a little more expressive-ness like some automated vibrato here and there just to keep things interesting and maybe even some layering with another lead sound.
Overall good job, just missing some things to take it that bit further.
Snare is EQed like hell, but since it is a dubstep snare I may have tried to get it to sound too different and therefore resulting in the sort of snare absence. Hi-hats weren't loud on purpose but maybe a little too quiet, though I can definitely hear them. Bass boost headphones?
I can see what you mean. Annoying thing about the riser is that I actually made one after I finished this song. I need to remember my cymbals as well, I always forget about the reverse in the mastering!
Never considered using vibrato, might have to try that out. However, the lead was actually layered in the second half of the song.
Thanks for the useful feedback!
Really good job on this one, I dont know what its scored for but the arrangement sounds beautiful and the mixing and sample choice sounds like like it would be supportive without being intrusive to the game etc. Out of curiosity what strings did you use ?
Thanks man! We used Furia Staccato Strings by Impact Soundworks.
This track precedes the hard hitting complextro track, Isolation, which I've got a preview up on my page. Both tracks are technically one but work separately just as well.
Nice loop dude. Could use some more variation for sure but keep at it!
Nice, i really like how future bass has a lot of scope for creativity. I like the sound design and Vocal sample instrument goes really nicely together. I feel there could be more energy in the build up at 1.56.. a kick drum alone didnt really do it for me.
The breakdown at 1.08 was nice, reversed sounds are always fun. I think overall the melody/motif gets a little repetitive and it could of done with a chord change in there somewhere to give it a a new lease of life. Dont worry this is something i am guilty of in my own future bass tracks.
Thanks for the advice. I appreciate it!
I like the riffage going on in here but guitars sound pretty muddy even for this style. At around 1.14 the guitar sounds out of tune i dont know if this was intentional but it doesnt sound pleasing to the ears. drums sound pretty good overall but could do with some more high end info.
Thanks for the feedback man!
Yeah I noticed the guitar sounded out of tune as well and I should probably see how did it even ended up like that. I'll take in consideration the rest as well.
Im not sure what to say about this but when that vocal cut comes in at at 0.35 its sounds weird as hell. like the melody is fine but the sample you use sounds odd but also very muddy. The chord progression is cool, sounds like something from radiohead for sure.
I can barely hear the kick drum at all so i would say you need to make that more present with eq/subtle sidechaining etc. The snare sounds like it has a little too much reverb on it in the lower freqs, would recommend putting the verb on a send then eq the send to remove everything below 120 hz. The lead sounds that come in could also use some eq to clean up the lower end too.
Those are the most noticable things in terms of the mix though, Arrangement wise i would say use some subtle filtering here and there too make it more interesting and use maybe some foley sounds to give some sections more character.
Okey dokie. Thank you for a thorough review :-)
thanks! I'm pretty happy with this one myself
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